Works

A collection of my past work, might take a while to load the whole page.

Personal Game Dev

Rytlock’s Critter Rampage (HTML5)
Itemania (iOS – Unity)
Esper Quest (iOS – Unity)

3D & 2D Art

SWAT Commando
Largos
Quaggan
Harpy
Assorted Guildwars 2 Armors
Cartoony Guard
Assorted Guildwars 1 Creatures
Assorted Guildwars 1 Armor Concepts
Assorted Guildwars 1 Armors

Game Cinematic

GuildWars 2 Cinematics Finale Part 1
GuildWars 2 Cinematics Finale Part 2
GuildWars 2 Cinematic Shaman Dungeon
GuildWars 2 Cinematics Order Vigil
GuildWars 2 Cinematic Order Of Whispers
GuildWars 2 Cinematics Norn Strength
GuildWars 2 Cinematic Sylvari Moon
GuildWars 2 Cinematics Human Common
GuildWars 2 Cinematics Furnace
GuildWars 2 Cinematics Dragon
GuildWars 2 Cinematics Charr Blood
GuildWars 2 Cinematic Iceberg

Rytlock’s Critter Rampage (HTML5)

A game I made for ArenaNet April’s Fools 2013.
I did the design, programming and most of the in-game art, the game is built using Construct 2 Game engine.
Maclaine Diemer did the music, Matthew Oswald & Taylor helps me with the title screen, ending screen and boss design.

Play the game here:
https://d3b4yo2b5lbfy.cloudfront.net/rampage/index.html

More details in here:
https://www.guildwars2.com/en/news/presenting-the-rytlocks-critter-rampage-game/
http://wiki.guildwars2.com/wiki/Rytlock’s_Critter_Rampage

Some Screenshots:


Bunch of playthrough on youtube, it’s quite fun to watch:
http://www.youtube.com/results?search_query=rytlock+critter&oq=rytlock+critter

100% Playthrough on Rytlock mode by MattVisual :

Another playthrough by Dontain :

Itemania (iOS – Unity)

A 3D Hidden Object Game, using Unity Engine.
Already offline from Itune Store but I might put it back in the Itunes someday in the near future.
I did the design, programming and the 3D underwater level.
This game is done together with Anicombo Team, Hai Phan, Donald Phan, Delly Sartika, Pavidcha Win Arayaphong and Chrissy Vu for the music.

Trailer:

Gameplay:

Screenshots:


Esper Quest (iOS – Unity)

A point and click game using Unity engine, I put this project on hold because the scope of the project grow bigger than what I can manage. I did the design & programming and Pavidcha Arayaphong did the illustration. Below are some WIP test screenshots & gameplay video.

Gameplay:

Screenshots:


SWAT Commando

I model & texture this Swat Commando for ArenaNet April’s Fool 2011.

Hires:

Low Res:


Trailer:

Largos

Quaggan

Harpy

Assorted Guildwars 2 Armors









Cartoony Guard

Assorted Guildwars 1 Creatures


Assorted Guildwars 1 Armor Concepts



Assorted Guildwars 1 Armors




Guildwars 2 Cinematics

Most of these cinematics are the combined effort from ArenaNet Cinematic Team.
It’s hard to pinpoint which shot that is solely my own work, because we tweak and polish each other works to the point that it could be 2-3 of us working on the same shot.

ArenaNet Cinematic Team at the time these cinematics are being made:
Horia Dociu / Matthew Oswald (Cinematic Lead)
Neal Hanson, Richard Anderson (Concept Art)
John McIntosh
Matthew Olch
Marissa Erven
Sean Streeter
Vicki Ebbert
Delly Sartika

The cinematic is done using in-house tool and running real time on Guildwars 2 engine.
There is no pre-rendered shot, everything is running real time in the game, we have to rely on in-game asset to achieve the specific look we want, hopefully that explain why there is no fancy transition / crazy pre-rendered particle FX etc.

GuildWars 2 Cinematics Finale Part 1

GuildWars 2 Cinematics Finale Part 2

GuildWars 2 Cinematic Shaman Dungeon

GuildWars 2 Cinematics Order Vigil

GuildWars 2 Cinematic Order Of Whispers

GuildWars 2 Cinematics Norn Strength

GuildWars 2 Cinematic Sylvari Moon

GuildWars 2 Cinematics Human Common

GuildWars 2 Cinematics Furnace

GuildWars 2 Cinematics Dragon

GuildWars 2 Cinematics Charr Blood

GuildWars 2 Cinematic Iceberg