Testing embedded python code & gist

Test post with embedded code & gist. Embed python code:

import random
import pymel.core as pm

# Create new shader
shader, shadingGrp = pm.createSurfaceShader('lambert', name='my_material')

# Randomize color
shader.setColor([random.random(), random.random(), random.random()])

# Assign new shader to selected object
pm.sets(shadingGrp, forceElement=pm.selected())

Embed Gist test:
Maya python script for doing cube reset on selected object